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Hunter's Requiem

Hunter's Requiem

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Devlog

  • Steven Ren devlog #4 - World Instantiation
    March 17, 2024 by Steven Ren#devlog
    Happy almost end of quarter everyone! There's now more resources and enemies in the game! I managed to get the plants to randomly spawn and new enemies to randomly spawn as well when killed. Plants ra... Continue reading
  • Steven Ren devlog #3 - Perfect Block
    March 17, 2024 by Steven Ren#devlog
    Happy March everyone! This time Steven Productions™ is bring you perfect blocking! After playtesting, we heard from our playtesters that because of how well the attacks are telegraphed (well done Ga... Continue reading
  • Steven Ren devlog #2 - Looping World
    March 17, 2024 by Steven Ren#devlog
    Hello all! It's ya boi Steven again! I've been busy! Among all my midterms and projects and stuff, we decided to make the tutorial area looping. Due to our time restriction for the vertical slice, we'... Continue reading
  • Steven Ren devlog #1 - Coroutine Panic
    March 17, 2024 by Steven Ren#devlog
    Hi all, I'm Steven Ren and this is my first devlog. I'll be talking about parrying and dodging in the prototype of our game, Hunter's Requiem! During the design meetings, we decided on a parrying and... Continue reading
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