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Hunter's Requiem
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Steven Ren devlog #4 - World Instantiation
March 17, 2024
by
Steven Ren
#devlog
Happy almost end of quarter everyone! There's now more resources and enemies in the game! I managed to get the plants to randomly spawn and new enemies to randomly spawn as well when killed. Plants ra...
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Steven Ren devlog #3 - Perfect Block
March 17, 2024
by
Steven Ren
#devlog
Happy March everyone! This time Steven Productions™ is bring you perfect blocking! After playtesting, we heard from our playtesters that because of how well the attacks are telegraphed (well done Ga...
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Steven Ren devlog #2 - Looping World
March 17, 2024
by
Steven Ren
#devlog
Hello all! It's ya boi Steven again! I've been busy! Among all my midterms and projects and stuff, we decided to make the tutorial area looping. Due to our time restriction for the vertical slice, we'...
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Steven Ren devlog #1 - Coroutine Panic
March 17, 2024
by
Steven Ren
#devlog
Hi all, I'm Steven Ren and this is my first devlog. I'll be talking about parrying and dodging in the prototype of our game, Hunter's Requiem! During the design meetings, we decided on a parrying and...
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