Steven Ren devlog #2 - Looping World


Hello all! It's ya boi Steven again! 

I've been busy! Among all my midterms and projects and stuff, we decided to make the tutorial area looping. Due to our time restriction for the vertical slice, we've decided that the best course of action would be instead of implementing new areas and expanding the map, we should make the starting area looping instead. 

To implement this I used a black panel that I animated to fade in and out and do all of the backend stuff during the black screen like the player teleportation and the monster despawning. I created 2 animation clips, one of the black screen fading in and another one of it fading out. In between the clips is when the world gets wacky during the changes. If only the player could see through the black fog, they would see the player flying and enemies getting obliterated by god lol. 

I've also created a backend state for the player to be in like blocking and rolling so that they can't move and are invincible during their trip. 

Safe travels!

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